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如果世界是虚拟的,当两个镜子对面放,将会无限反射,会不会将 cpu 算力耗光?_江西省萍乡市芦溪县营生化学锚栓有限责任公司

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如果世界是虚拟的,当两个镜子对面放,将会无限反射,会不会将 cpu 算力耗光?

发布日期:2025-06-24 15:45:14     浏览次数:181

直接拿虚拟的东西说就行了 用MAX作图,Vray材质球,有个参数,最大反射深度的,就是控制最大反射次数。

如果在现实中,理论上就像题目说的可能产生无限反射。

而虚拟世界中,解决这个问题就是一个值的事儿。

如果这个参数设置很少的话,反射次数戛然而止,镜子里的对面镜子里的镜子,就是黑的。

就很***。

不过,一般情况默认值5就足够了,一般就看不出什么破绽了。

毕竟人的眼睛很容易被骗。

如果世界是虚拟的,当两个镜子对面放,将会无限反射,会不会将 cpu 算力耗光?